Factsheet
- Developer
- Primal Logic LLC
- Publisher
- Primal Logic LLC
- Release date
- TBA. The game is in development.
- Platforms
- PC via Steam: Windows, macOS, Linux
- Price
- TBA
- Website
- playundergrow.com
- Press contact
- contact@playundergrow.com
- Players
- Single-player
- Input
- Keyboard and mouse (no controller support)
- Language
- English text. There is no voice acting.
- Engine
- Godot Engine 4.7
- Genre
- Farming and politics sim with turn-based combat
- Length
- About 13 to 18 hours for a first playthrough (our estimate, before public playtests)
- Scope
- 56 quests, 25 areas across three silos, 12 puzzles, 6 bosses, 4 endings
The same facts as plain text are in the zip (factsheet.txt), and on one page in the factsheet PDF.
Description
Short
Your silo has planted the same seed potatoes for two hundred years, and every harvest gives less. The Council rations the decline and keeps the doors shut. Then someone knocks on the sealed door at the end of the west tunnel, and Greywell’s oldest secret starts coming out.
Long
You farm Level 61 of Greywell, an underground silo. The grow beds run under pink lamps, and the seed potatoes in them are clones of clones: each generation carries more disease and gives less. At the end of the west tunnel stands a blast door stencilled KNELL. The founders sealed it two hundred years ago, and the Council’s authority rests on keeping it shut. One day you knock on it, and someone knocks back.
Steward Vance posts the Council’s monthly figure of potatoes, and it goes up every month. Miss two months in a row and the Council finds another farmer for Level 61. Up on Level 44, the great ledger records the yield of every bed, decade by decade, falling. Someone has written in its margin: “Ration the decline. Do not publish. The doors stay shut.”
The Pumpwrights run the water and the power, and they have been quietly reopening the old tunnels. Knell, the silo behind the door, survived the blight by learning to grow it, and it will trade fresh seed for potatoes on its own terms. Each faction remembers what you told the others.
Mire, a third silo, has been under water since the year the doors were sealed. Its seed vault was held in common by all the silos, and nobody has opened it since. Getting there means the flooded drain line and a pump room where something waits under the black water. Below that, the floors have to be drained one at a time. Finding out why Mire drowned means reading the pages Greywell cut from its own archive.
The vault’s lock wants two keys out of three: the Pumpwrights’ power, the Council’s seal, or a code that Mire’s survivors still sing. Whoever helps you open it will expect something back. When the last clean seed is in your hands, you decide who it goes to. Four endings and an epilogue that remembers what you did on the way: the door, the lies, the report you filed, the lamps you cut.
More versions (one line, a systems-first short description) are in description.txt in the zip.
History
Undergrow is made by Primal Logic LLC in the Godot Engine 4.7, and it is still in development.
Generative AI tools were used throughout production, as the game’s credits disclose. The writing, design and code were done by the team with Claude, Anthropic’s AI assistant. The art and audio were generated during development on the developer’s own hardware:
- character portraits with FLUX.2 [klein] 4B;
- textures, item icons and the title and ending paintings with Qwen-Image 2.1;
- the 3D props, characters and creatures with TRELLIS.2, which turns a Qwen-Image painting into a model;
- the music and sound effects with Stable Audio 3 Medium, except one music track (the drain and ducts theme), made with MiniMax-Music3.
The developer wrote the prompts, chose between takes, and edited, trimmed, composed and placed the results in the game. Nothing is generated while the game runs: it ships no AI models and makes no calls to AI services.
The screenshots below are captures of the game running, with its own interface. The key art and ending paintings are AI-generated art from the game.
Features
- A farm that runs on power and water. Route power at the breaker panel, keep the grow lights on, and repair and upgrade the machines in every room.
- Seed that wears out. Each seed line loses health as it is replanted. Cross lines at the bench to breed healthier, rot-resistant ones, then name what you bred.
- Three factions with long memories. The Council keeps the ledger and the Pumpwrights keep the power. Knell, behind the sealed door, has the seed you need. Your standing with each changes prices, routes and the ending.
- Turn-based fights with action points. Rats, beetles, crawlers and six bosses, each beaten with a particular tool you find, earn or build.
- A story about an inherited wrong. The founders sealed the doors and drowned a neighbouring silo. You find out how, and decide who the last clean seed belongs to.
- 56 quests, 12 puzzles, 4 endings. About 13 to 18 hours for a first playthrough (estimate), with an epilogue built from your choices.
- No XP. People teach you knacks; bosses harden you. Survival mode saves only at a bed.
- Settings. Reduced flashing, text size up to 130%, combat speed and fully rebindable keys.
Videos
Trailer coming.
Images
In-game screenshots from the version in development, 1920×1080 PNG. Select a thumbnail for the full-size file. All 13, with captions, are in the zip.
Level 61’s grow beds under the pink lamps, with the drip irrigator running.
The end of the west tunnel: a voice through the KNELL door, knocking back for the first time in two hundred years.
The Nest Mother in Knell’s spawn caves. Her wounds close as you watch; fire stops it.
Knell’s market hall, lit by glowcaps: mushrooms by colour, fungus leather and spore oil.
Steward Vance has heard that Level 61 smells of mushrooms, and he wants to know what is behind the door.
The Council’s Ledger Hall on Level 44: the ration queue and Quartermaster Rusk’s counter.
Mire’s top floor: drowned grow beds, algae light on the tide line, and your lantern.
The pack and your farmer, in a Pumpwright hardhat. Twelve slots; the rest waits in your locker.
Home on Level 61: your bunk and your locker, with Old Pell, the last farmer’s widow, keeping an eye on you.
Spoiler. One of four endings, The Ledger, Read Aloud, with an epilogue built from your choices.
A puzzle in Mire: match each silo’s deposit to what is left in the vault.
Crossing seed lines at the research bench: health, yield and rot resistance.
The great ledger, open on Level 44, and the Steward’s note in its margin.
Key art and illustrations
The title painting and the four ending paintings, 1536×864 PNG with no text. They are AI-generated (Qwen-Image 2.1) and appear in the game. The ending paintings show how each ending looks; leave them out if you want to avoid spoilers.
Logos and icons
Logo and icon files are not ready yet. Until they are, please set the name in capitals: UNDERGROW.
Selected articles
None yet.
Additional links
- Website: playundergrow.com
- Steam: coming soon
- Engine: Godot Engine
About Primal Logic LLC
Primal Logic LLC is the independent developer and publisher of Undergrow.
Credits
A game by Primal Logic LLC.
Writing, design and code: the Undergrow team, with Claude (Anthropic).
Built with the Godot Engine (MIT licence). Copyright © 2014-present Godot Engine contributors; © 2007-2014 Juan Linietsky, Ariel Manzur.
AI-generated content
- Music: the Greywell, Knell, Council, Mire, boss and finale themes were generated with Stable Audio 3 Medium. The theme for the drain and the ducts was generated with MiniMax-Music3.
- Sound effects and ambient sound: Stable Audio 3 Medium. Powered by Stability AI.
- Character portraits: FLUX.2 [klein] 4B.
- 3D props, characters and creatures: TRELLIS.2, from Qwen-Image 2.1 paintings.
- Textures, item icons, and the title and ending art: Qwen-Image 2.1.
All characters, places and events are fictional.
Contact
- Press and creators
- contact@playundergrow.com
- Review keys
- Ask at contact@playundergrow.com once keys are available.
- Using these files
- You may use the screenshots, art and text in this kit in articles, videos and streams about Undergrow.




