UNDERGROW - CREDITS AND AI DISCLOSURE
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A game by Primal Logic LLC.
(c) 2026 Primal Logic LLC. All rights reserved.

Built with the Godot Engine (MIT licence), godotengine.org/license.

Writing, design and code: the Undergrow team, with Claude (Anthropic).


GENERATIVE AI
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Undergrow contains art and audio made with generative AI tools during
development, then chosen and edited by the developer. This covers the
character portraits, the textures, item icons and illustrations, the 3D
models of props, characters and creatures, the music and the sound effects.
The story and dialogue were written by the developer with help from Claude,
an AI assistant. Nothing is generated while you play: the game ships no AI
models and makes no calls to AI services.

All of the generation ran on the developer's own hardware.

- Music: the Greywell, Knell, Council, Mire, boss and finale themes were
  generated with Stable Audio 3 Medium. The theme for the drain and the
  ducts was generated with MiniMax-Music3.
- Sound effects and ambient sound: Stable Audio 3 Medium.
- Powered by Stability AI.
- Character portraits: FLUX.2 [klein] 4B.
- 3D props, characters and creatures: TRELLIS.2, from paintings made with
  Qwen-Image 2.1.
- Textures, item icons, and the title and ending art: Qwen-Image 2.1.

The key art and ending illustrations in this press kit are that same
Qwen-Image 2.1 artwork. The screenshots are captures of the game running.

All characters, places and events are fictional.
